I am an entire newbie with XCode and app growth for iOS (as in, I actually solely had to consider this downside beginning this month), so this has stumped me drastically. I’ve this augmented actuality app developed in Unity, utilizing Home windows. It has compiled for Android no downside; actually, the app has been within the App Retailer for a number of months now. I am now making an attempt to compile that very same venture for iOS. To that impact, I’ve adopted these steps, after following primary tutorials:
- Used Unity’s compiler to generate the XCode package deal;
- Zipped all the package deal and despatched it to a MacBook Professional by which XCode is working;
- Opened Unity-iPhone.xcodeproj on XCode, went by a primary setup, and proceeded to
Product -> Archive.
Nonetheless, within the UnityFramework construct section (or so I perceive), I get this error:
clang++: error: no such file or listing: '/Customers/[User]/Downloads/Unity-iPhone/DerivedData/Unity-iPhone/Construct/Intermediates.noIndex/ArchiveIntermediates/Unity-iPhone/BuildProductsPath/Launch-iphoneos/il2cpp.a
Command Ld failed with a nonzero exit code
The file certainly does not exist, however I do not know the place within the constructing course of it is generated, if I’ve the constructing phases unsuitable or if there’s one thing I must be doing in Unity previous to making an attempt to run this. I’ve regarded for those who might have had comparable troubles, however the one factor I managed to seek out was somebody with the identical problem that flagged it as Solved after discovering it out for themselves with out providing the answer. I’d be extraordinarily grateful for any assist, and may present different information/screenshots if wanted.
TL;DR: I’ve tried to export an Unity venture in-built Home windows to a MacBook so to Archive it by XCode. The result’s a construct failure due to a file that does not exist that, I assume, ought to’ve been generated throughout construct.
