3D printing has been a recreation changer within the cosplay world. Be taught strategies from our resident cosplayer to show digital fashions into bodily costumes.
Up to date on October 4, 2022
by
Alec Richter
Prior to now, creating an object based mostly on a online game was tough, time intensive, and customarily completed by hand. My background in 3D printing comes from cosplay, and the most typical query I’m requested is “how do you make your costumes?”
3D Printed Soldier 76 from Overwatch
I used to to clarify the prolonged and complex means of utilizing a Japanese papercraft program, Pepakura, to assemble a paper mannequin, and coat it in noxious polyester resin and fiberglass to strengthen it. Now, the reply is way more concise: “I 3D printed it,” and the method is straight away understood.
With the momentum of 3D printing, the method of making one thing for cosplay is transitioning from bodily crafting to digital fabrication.
Because of many beneficiant makers and teams, it is rather simple to seek out 3D fashions of objects from video video games. Typically these fashions are created by a maker taking a look at photos from the online game as a reference for his or her sculpt, and these are normally in a position to be printed with out problem. Different occasions, fashions might be extracted or “ripped” from the coding of the online game, and these nearly all the time include issues.
As a way to save processing energy of computer systems or consoles, builders will create helmets or weapons or autos in video games by mashing completely different items collectively. Fairly than make two components that completely match collectively, like a telephone case on a telephone, they might simply make the 2 items morph into one another. When components are morphed collectively, this will create holes within the mannequin, stopping it from being printed accurately. This implies they don’t seem to be “watertight”, which is the important thing to any profitable 3D print.
Soldier 76 from Overwatch
The instance I’m utilizing is Soldier 76’s masks from Blizzard’s new recreation Overwatch. The mannequin was discovered by Duplicate Prop Discussion board member, sturds. While you “Choose All” in Sketchup, it would choose all of the faces of that mannequin. As you possibly can see right here, the visor isn’t chosen and but it’s touching the remainder of the masks (Determine 1). That is an instance of this “morphing” and it’s particularly essential to note the corners of the triangles don’t contact (Determine 2).
Determine 1
Determine 2
To repair these points, you’ll want three packages, all of that are free:
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Google Sketchup
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Autodesk Meshmixer
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Autodesk netFabb
Step 1. Arrange Sketchup
Utilizing the Extension Warehouse (Determine 3), discover “Sketchup STL” and set up it. This may mean you can export and import STLs with Google Sketchup. (Determine 4)
Determine 3
Determine 4
Step 2. Draw it out: Connecting the separate items.
Google Sketchup’s “Strains” software has the helpful function of letting you already know when there’s an intersection between two strains. This might be used to redefine the borders of the visor to attach it to the remainder of the masks.
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Choose the “Strains” software. (Determine 5)
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Hover over what appears just like the endpoint of a line (zoom in as shut as you could).
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While you see a crimson X and it says “Intersection,” click on. (Determine 6).
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Transfer the cursor to the following endpoint till one other crimson X seems, click on. (Determine 7)
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You’ve simply related the 2 components collectively, however now this must be repeated across the total fringe of the half.
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Repeat till loop has been made. (Determine 8)
Notice: Typically, for causes I don’t know, Sketchup won’t mean you can click on on the intersection. Typically I come again to it later and see if fixing the remaining helps that time, and if it doesn’t, I create a line as near the place it needs to be as I can.
High row(from left to proper): Determine 5 and 6. Backside row: Determine 7 and eight
Step 3. Filling it in: Patching holes within the mannequin.
Sometimes, there might be holes in a mannequin. Both the unique had it or within the means of connecting the 2 components, a gap was created. That is simply as simple as connecting the components
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Click on on the final endpoint the place the 2 components are related.
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Shifting the digital camera round, strive to determine the place the half ought to have continued, and click on on the road to create the face.
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If a face isn’t created, join factors diagonally as essential to create triangles.
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Repeat till the opposite facet is reached, the place the 2 components meet once more.
Step 4. Clear up inside
On the within, there at the moment are sections of the mannequin that aren’t needed. Primarily, this step is about trimming away what has separated by step 2.
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Discover the sting the place the 2 faces meet, the one you need to maintain (on this case the visor) and the one you don’t (the trim across the visor). (Determine 10)
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Utilizing the “Choose” software, spotlight the sting on the face you don’t need. (Determine 11)
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Press the delete key.
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Two faces ought to have vanished. The sting that you simply deleted is what outlined how these two faces have been oriented, with out it they’ll’t exist. (Determine 12)
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Repeat this all alongside the sting, deleting all of the strains which can be behind the place you marked in Step 2.
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If you end up executed, you need to have 2 outlines exhibiting the place the visor and trim prolonged out to. Double clicking on them will spotlight them. (Determine 13)
Press the delete key and they need to be gone. (Determine 14)
High row(from left to proper): Determine 10 and 11, Backside row Determine 12 and 13
Determine 14
Step 5. Clear up your mess: Patching new holes
As you noticed what occurred once we deleted the road defining the 2 faces, the identical has occurred to among the faces we wished to maintain. Right here’s how we deliver these again: (Determine 15)
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Utilizing the “Line” software, choose the endpoint that doesn’t have a triangle hooked up to it.
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Click on on an endpoint reverse from it. (Determine 16)
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This creates one triangle to cowl that gap. (Determine 17)
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Repeat as needed till all holes are coated (Determine 18)
Notice: Typically it gained’t be clear which reverse endpoint is the correct one to choose. Strive each till you see the correct contour to the mannequin. E.g connecting A to B creates a very jagged edge the place it needs to be easy, however A to C is a pleasant easy floor.
High row(from left to proper): Determine 15 and 16, Backside row Determine 17 and 18
Step 6. Hose it off (Optionally available)
Soldier 76’s masks in Overwatch has a hose on both facet of it. Personally, I might quite take away this from the mannequin and use some actual hose for this quite than try to wash it up with sanding and portray it. If you happen to’d want to go away one thing like that on, that’s completely high quality too.
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Simply as we did with the faces behind the visor, choose every edge that belongs to the hose, and delete it. Use your judgement to seek out which faces you don’t need to maintain; it does take a bit expertise to gauge the place one function begins and the opposite ends. (Determine 19, 20, 21)
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Export your completed mannequin as an STL
Determine 19 left, Determine 20 proper
Determine 21
Step 7. Massive scale manufacturing: Sizing the masks to fit your needs.
Fashions from video video games don’t normally have models. You might obtain one thing and discover it’s the dimensions of a home or it’s the dimensions of a dime. The scale of any mannequin must be adjusted to make certain it suits proper. On this case, for a masks, head dimension is the essential measurement.
There are a number of alternative ways to do that, this one appears the silliest.
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Take a ruler and lay it on a desk.
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Stand a thick e book on prime of the ruler so it’s at zero.
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Take one other e book and stand it up on the different finish of the ruler
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Put your head between the 2 books, preserving the one at zero stationary, transfer the opposite e book nearer till every e book is simply barely touching your ears.
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The space on the ruler is your head dimension.
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That is the minimal Width of the masks.
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Repeat for Size and Top to make sure correct match.
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Notice: You might want so as to add 1” to the measurement to permit for padding (½” on both sides). Taking a look at reference materials for Soldier 76 makes this a tricky name, because the masks appears extra prefer it’s a detailed match like Iron Man quite than like a helmet. On this case you will want to make a judgement name: make it match to your head and cope with the discomfort of not with the ability to transfer your face a lot however have it appear like references, or do you add room to pad it, be comfy, and be barely too giant of a masks. No matter your selection:
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Open Autodesk MeshMixer and import your STL
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Click on Edit, Rework. (Determine 22)
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Down in scale, change one worth till they’re all bigger than the three values you discovered. (Determine 23)
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If one worth is smaller than the one you discovered in your head dimension, mess around with the numbers till one is identical and the opposite two are barely bigger. You must solely change one quantity to maintain the proportions of the mannequin the identical.
Determine 22 left, Determine 23 proper
Step 8. Combine it up: Using Autodesk Meshmixer to thicken your mannequin.
At this level, the mannequin we have now cleaned up is actually paper skinny, a lot too skinny in your printer to have the ability to do something with. Utilizing the options inside Autodesk Meshmixer, we will thicken the mannequin.
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Choose all the helmet (Ctrl+A). (Determine 24)
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Click on Edit, Offset (Determine 25)
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Regulate the Offset Distance till you don’t see the black and white stripes on the within (In my case about -3.5).
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Regulate Accuracy and Decision to 100%
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Examine the field for “Related,” this makes the offset a part of the mannequin quite than a separate one. (Determine 26)
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Export as an STL.
Determine 24
Determine 25
Determine 26
Step 9. Cram it in: Becoming a full dimension mask in your print mattress utilizing Autodesk netFabb Primary
Most printers can’t print bigger than 180mm squared, or so. We’ll want to chop the half into separate items. For one thing like this, I want to not use dovetail cuts or mechanically be a part of them, as I end them afterwards with paint and putty in any case. If you happen to’d like to make use of one thing like that, try Scott’s article right here.
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Import the STL you created with Meshmixer into netFabb Primary
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Transfer the mannequin till it roughly has one nook on the origin. (Determine 27)
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Utilizing one slider at a time, modify the airplane that may reduce the mannequin into sections.
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I selected to separate it in spots that might be simple to sand or glue collectively. So I modify the Y slider till it was roughly centered on the ear mounds. (Determine 28)
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Press execute reduce.
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Choose “Minimize all components.”
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Press Minimize. (Determine 29)
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The mannequin is now sectioned in two.
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Repeat till the mannequin is break up into sufficient items to suit in your printer. I break up it once more in entrance of the cheek particulars on the Y airplane, beneath the height of the nostril within the Z airplane. (Determine 30)
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Notice: If you happen to don’t need to slice via all components throughout the window, choose one half (it would flip inexperienced) and alter “Minimize all Components” to “Minimize solely Chosen Components” (Determine 31).
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Proper click on on every half you might have reduce out.
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Choose Export. (Determine 32)
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Identify and save the half as STL. (Determine 33)
Determine 27
Determine 28
Determine 29
High row: Determine 30 and 31, Backside row Determine 32 and 33
Step 10. Some meeting required: placing all of it collectively.
Escape your Artful Pen and use it such as you’re making welds. Use some painter’s tape to carry two items flush, then extrude a thick line onto the again of the seam. With a bit apply, it ought to take solely a minute or two to weld two items collectively.
And that is it! You now have a full scale, personally sized, Soldier 76 masks. Keep tuned for future articles on even out the seams, clear up print strains or stringing scars, and easy out the tough form of the unique 3D mannequin.
